App marketing ยท India
Get found in the Play Store and App Store, buy installs that stay, and turn users into revenue. One specialist with 5 years of experience in ASO, Google Ads and SEO runs the whole loop, with every number tracked.
The problem
Most app owners hit the same four walls. Each one has a fix, but they need to be solved together.
Most installs start with a store search. A weak title, thin description and poor screenshots keep a good app buried.
Cheap installs mean little if users uninstall in a day. The cost that matters is the cost of a user who stays and pays.
A rating below what users expect lowers store conversion, and unanswered complaints put off the next visitor.
Without a clear first-time experience and follow-up, most new users never return, however you got them.
What we do
Growth comes from the whole loop: being found, getting installs, earning good ratings, keeping users and making revenue. Choose one service or let us run the whole plan.
More organic installs from store search and browse.
Launch with a tested listing and a plan, not a blank page.
Show each audience a listing in its own language.
Paid installs from users likely to stay and spend.
A better rating improves conversion on every visit.
Keep the users you win and earn from them without driving them away.
Know what is working, by channel.
Make the app easier to use, so more users stay.
Icons, screenshots and visuals that win the install.
How store search works
Store search is not a mystery, but nobody outside the stores knows the exact formula. We work with three things we can see and improve.
The store matches what people type to your title, description and, on the App Store, the keyword field. Wrong or missing keywords mean no visibility for the searches that matter.
Visibility only helps if people install. Icon, screenshots, rating and the first lines of text decide how many visitors become installs.
Ratings, reviews, crash rates and how often users come back show the store that people like the app. The stores do not publish exact formulas, so we treat these as signals to improve, not levers to game.
Paid installs
Install ads buy users. The aim is to buy users who stay and pay, so we move the target from installs to actions as data builds up.
New campaigns start by optimising for installs, to gather data and test creatives and audiences at a small budget.
Once enough conversions arrive, we switch to bidding for actions such as registration or purchase, so ads find users who do something valuable.
When revenue is tracked, we bid toward value and return on ad spend, and scale only what pays back.
Google's own guidance says automated bidding needs a steady flow of conversions before it works well. See About App campaigns and bidding in App campaigns.
Reviews, retention and monetization
Ratings, retention and revenue decide whether growth lasts. Here is how we work on each.
We ask for ratings after moments of success, reply to reviews in a helpful tone, and fix the problems that show up repeatedly. We never buy reviews or offer rewards. Google bans both under its policy on ratings, reviews and installs.
We look at day 1, 7 and 30 return rates, the first session, and where users drop. Then we improve onboarding, notification timing and the first reward, and test each change.
We review the revenue model, ad placement and frequency, the first purchase offer and paywall, always checking that more revenue does not cost you users.
Policy: Google Play: User Ratings, Reviews, and Installs.
| Revenue model | Often suits | Watch out for |
|---|---|---|
| Ads (for example AdMob) | Large free audiences, casual games, utility apps | Too many or badly placed ads hurt retention. Placement and frequency need testing. |
| In-app purchases | Games with progression, apps with one-off upgrades | The first purchase offer and price points matter most. Test them. |
| Subscriptions | Apps with ongoing value, content and services | The paywall must be clear, and churn must be watched from month one. |
| Hybrid | Many mid-core games and larger apps | Needs careful balancing so ads, purchases and subscriptions do not fight each other. |
Plan by stage
The right plan depends on where your app is today.
| Stage | What we do | Why it matters |
|---|---|---|
| Pre-launch | Keyword and competitor research, listing draft, install and in-app event reporting checked, store assets prepared. | You launch with a tested listing and working measurement, not a blank page. |
| Launch | Listing goes live, small ad tests start, early reviews and crashes watched daily. For games, a soft launch in a smaller market to check retention before scaling spend. | Problems show up while spend is small. |
| Growth | Scale ads that bring users who act, test creatives and audiences, localise listings, improve retention and the first purchase. | Paid and organic installs grow together without cost per user running away. |
| Mature | Refresh listing and screenshots, win back lapsed users, tune monetization, use custom listings for different audiences. | Revenue per user and rankings are protected as competition changes. |
Our process
A clear five-step workflow, from audit to monthly reporting.
We review your listing, ratings, install sources, retention and revenue to find the biggest gaps.
We check that install and in-app event reporting in Firebase, Google Ads and Meta is working, so every decision uses real data.
ASO changes go live first, because they lift every other channel.
Install campaigns start small, with creative and audience tests.
Retention and monetization changes follow the data. You get a monthly report.
Practitioner notes
These details separate a managed app from one left to chance.
In India, many users search in Hindi, Hinglish or regional languages. We test keywords in the languages your users actually type.
The first two or three screenshots do most of the work on the store page. We design them around one clear benefit each.
Installs are a start. We steer ads toward in-app events like a purchase, a level reached or a subscription, where your tracking allows.
Keyword stuffing, copied descriptions and fake reviews can hurt visibility or get an app flagged. We avoid them.
A casual game lives on ad revenue and quick sessions. A utility or service app lives on repeat use and purchases. The plan changes with it.
We keep to Google Play and App Store rules on reviews, ads and metadata, so your listing and account stay safe.
Common mistakes
Most of these cost money quietly. Avoiding them is half the work.
Repeating terms reads badly, converts worse and can break store rules. Clear, natural text that uses the right terms once works better.
It brings the same keywords as everyone else and no reason to choose you. Research competitors, then write your own.
Low-quality or fake installs waste money and can harm ranking or get an account flagged. Stick to trusted ad platforms.
The cheapest installs are often the users who never open the app again. Judge by cost per user who takes a valuable action.
Without install and in-app event reporting you cannot tell good campaigns from bad ones. Fix measurement first.
If most users do not return the next day, more ad spend only fills a leaking bucket. Fix onboarding first.
A prompt right after a crash or on the first launch draws bad reviews. Ask after a moment of success.
You cannot learn what worked. Change one thing at a time and give each test enough traffic.
An English-only listing misses users who search in other languages. Localise for your biggest markets.
Both stores prohibit incentivised reviews. It risks your listing and your account.
Choosing an agency
Use these with us, or with anyone else you are considering.
A good answer names Google Play, the App Store, Google Ads and Meta, and explains where they are strongest, not just a list of tools.
A good answer starts with tracking and names the metrics: conversion rate, cost per in-app action, retention, ROAS. Avoid anyone who only talks about installs or rankings.
A good answer follows an audit and explains the order of changes. If they have a fixed plan before seeing your app, be careful.
A good answer is no. Store results depend on competition and the stores do not publish their ranking formulas.
A good answer includes prompting at the right moments, replying to users and fixing problems. A bad answer includes buying reviews or rewards.
A good answer names the person. At Ad Infoweb it is one specialist, not a hand-off to a junior team.
A good answer is you. Your store consoles, ad accounts and analytics should stay in your name.
A good answer includes a regular report in plain language and a clear contact, not a dashboard you never see.
Tools and platforms
We work inside the tools you already use, and your accounts stay in your name.
Working together
Simple, clear and in writing, so you always know what you are getting.
We look at your listing, ratings, install sources and goals, then tell you what we would fix first. No obligation.
You choose the areas you need, such as ASO only or the full loop. We agree what is included before work starts.
Install ad spend is paid directly to Google or Meta from your own account.
Apps that have not launched or do not work reliably yet, owners who expect guaranteed rankings or installs, and apps with no budget for testing.
Why Ad Infoweb
Your app is handled by a specialist in ASO, Google Ads and SEO, not passed to a junior team.
We run lead generation Google Ads for our own project, so we work with the same costs and trade-offs you do.
We understand Indian users, languages and the Play Store market here.
Our app marketing service covers App Store Optimization, app launch, localization and custom store listings, app install ads, reviews and ratings, retention and monetization, performance reporting, UI/UX design and store listing creatives. You can start with one service, such as ASO, and add others later.
ASO means optimising your store listing, including title, description, keywords, icon and screenshots, so more people find the app and install it. It brings organic installs that do not cost you per click.
ASO improves how your listing performs in store search and on the page, so organic installs grow. Install ads pay for users through Google, Meta and other channels. They work best together, because a better listing makes every ad click convert better.
Request a free app review through the form. We look at your listing, ratings and install sources, then reply with what we would fix first and what each area would involve. You decide whether to go ahead.
No. Store rankings and ad results depend on competition, your app and the platforms. We commit to the work: a clear plan, tracked results and honest monthly reporting.
Store changes can show effects in a few weeks, but steady ranking gains usually build over months. We test changes one at a time, so you can see what worked.
Yes, in honest ways: better review prompts at good moments, replies to reviews, and fixing the problems users keep mentioning. We never buy reviews or offer rewards for ratings, which store policies prohibit.
Store listing conversion rate, installs by source, cost per install and per in-app action, day 1, 7 and 30 retention, revenue per user, ROAS, rating trend and crash-free users. The report explains what changed and what we will do next.
Yes. We work with games and apps. The plan differs: games often depend on ad revenue and fast sessions, while service apps depend on repeat use and purchases.
Yes. Pre-launch work includes keyword and competitor research, a draft listing, setting up tracking, and a launch plan. Starting early means you launch with measurement and a tested listing.
Your store listing links, access to the store consoles and analytics where possible, and your goals. We tell you exactly what we need after the free review.
We work with Google Play and the Apple App Store, and with Google Ads and Meta for install campaigns.
Send us your details and we will review your listing and reply with what we would fix first. No obligation.
hello@adinfoweb.com ยท Jaipur, Rajasthan